

The Mercies that heal Blindness and Paralysis are really great as they lessen the need for hoarding curative scrolls or wasting spell slots. There are lots of nasty enemies who can inflict these ailments on your party members and they can be extremely bad news - especially the horrific foes who like to use Wave of Exhaustion. The only crucial Mercies to take would be Fatigued and Exhausted.Until then, it may be more effective to equip her with your best two-handed weapon - there are lots of Glaives about in the early game that suit her just fine. While Seelah gets Shield Bash at Level Five here, she won't be effective with it until at least Level Nine when she gets Two-Weapon Fighting.Alternatively, if you swap one of the later Strength boosts for another Dexterity boost, you will only need a +2 Dexterity enchantment to keep the feat active.

You will need to boost your effective Dexterity to at least 19 with equipment bonuses for both feats to remain active.You should have access to these at this point in the game - try looking in shops around town and always check in with the Skeleton Merchant on the world map. *In order to take Improved Two-Weapon Fighting and Greater Two-Weapon Fighting, you will need to equip Seelah with a Belt of Dexterity +2 and a Belt of Dexterity +4 respectively before leveling up.Paladin 17: Improved Critical (Longsword) Paladin 15: Greater Two-Weapon Fighting *, Mercy - Stunned Paladin 13: Improved Two-Weapon Fighting * Paladin 9: Two-Weapon Fighting, Mercy - Exhausted Paladin 5: Shield Bash, Divine Weapon Bond Paladin 3: Extra Lay On Hands, Mercy - Fatigued
